Crystal Core - Environment Art

I was a junior environment artist on an educational game built in Unity, called Crystal Core (yet to be released). I was responsible for various modular assets such as interior/exterior floor pieces, paths, railing, as well as creating appropriate reskins of those assets for the various course sections - Algebra, Biology, English, and US History. Additionally, I also aided in creating a number of props & vegetation and contributed to set dressing scenes.
Renders provided by the lighting artist who worked on the project; Nathan Ayres.