Sanctuary

A small, single-level game I built in Unreal 4 - Sanctuary is 3rd person adventure game I began working on in the spring of 2015. The focus of this project was less about game design or gameplay, and more focused on my ability to model, texture, rig a playable character (Pavani), and overall create game-ready assets. As well as become easily familiar with and adapt to a game engine such as Unreal 4.

DISCLAIMER: Grass blades, trees, and mountains in the background are assets obtained through Unreal's Marketplace provided by Defuse Studios, Octopus X, and Trevor Green. All other assets were designed, modeled, and textured by me.